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#13748713 Apr 21, 2018 at 09:17 PM
8 Posts
Hey Bixa,

Just wanted to let everyone who it may concern that I've been developing Doom MMO from scratch, creating my own game engine in C++. Its been approximately 6 months of doing tons of research on graphics programming, as well as game engine architecture. I've used Vulkan for the graphics API. I don't have much to show off except for very basic screenshots, heres a representation of the user interface system. Basically all UI is done through an integrated browser, which allows UI to be made using HTML/CSS/JavaScript. https://i.imgur.com/IiXynXX.png Like I said its very basic.

P.S Worrun I deleted facebook (and all other social media) so I could focus on Doomsday.
+0
#13750532 Apr 23, 2018 at 05:06 PM
Officer
6149 Posts
looking like a AAA game already
+2
#13750843 Apr 24, 2018 at 12:30 AM · Edited 7 months ago
8 Posts
#13750532 Worrun wrote:

looking like a AAA game already



Like I said the screenshots I have are very basic. There are no shadows, no lighting, no post processing, no skybox. I have accomplished a lot more in terms of graphics quality. This is probably my 20th iteration of the engine. Each iteration ive accomplished something major. I have yet to put it all together.

Youre sarcasm is motivating, thank you for more of a reason to make Doomsday the best open world zombie survival simulation the world has ever played.

Much love Worrun
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#13751667 Apr 24, 2018 at 04:31 PM
Officer
6149 Posts
as always, i'm excited to play something from you connor. people will talk shit but we always made the most fun games

#doom
#decimation
+1
#13752068 Apr 25, 2018 at 01:25 AM
8 Posts
#13751667 Worrun wrote:

as always, i'm excited to play something from you connor. people will talk shit but we always made the most fun games

#doom
#decimation



Love you brother
+0
#13753107 Apr 25, 2018 at 08:22 PM
BIXA Member
871 Posts
#13750532 Worrun wrote:

looking like a AAA game already



This made me giggle a little, keep up the work Connor
+1
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